They should also make the fighting feel more versatile and larger. Like if we hit someone from different directions theyre bodies react differently, instead of just flying into the air all the time with that cutscene. And when you do jutsus you can make it more interactive with the environment. Like if someone used a rasengan on someone next to a rock the person would slam into dealing extra damage. Also, would also be great if the real time jutsus werent as repetitive looking. It can be more dynamic where the jutsus would behave a little differrently depending on where you are, what angle you hit the enemy, and also on how the justsu may change based on the environment. Lastly, the game can be more 3 dimensional by adding obstacles(such as trees or rocks) which you can use as part of you fighting strategy. For example, maybe you can jump off a tree and shoot a fireball at the opponent.
Posted Jan 10, 2009, 01:24:33 AM